This guide is brought by [Official Guide Team – B Station Awoo Xiaoming]~
—Skill Analysis—
[External characteristics: aircraft]
★Practical notes:
① The jet of the aircraft is an instant skill. In most cases, you can use the aircraft after the supervisor uses a skill. For example, use it after Madam Red casts a water mirror or Red Butterfly uses instant life and death.
② After each jet, the aircraft will have a certain amount of backswing. During the backswing phase, you can turn the character to adjust the next flight direction.
③ When the aircraft is ejecting, the suspension progress bar will stop moving briefly, and the suspension time can be extended by ejecting.
④ The air wave caused by the suspended takeoff will interrupt the skills of teammates, such as the forward's ball, the mercenary's wrist guard, etc.
[External characteristics: mechanical tuning]
【External characteristics: essential tremor】
★Practical notes:
The Aviator's disembarkation speed is slower than that of ordinary characters. When disembarking, you need to pay attention to the distance between yourself and the supervisor to avoid being stabbed.
—Talent Recommendation—
Recommended talent:
Carrying [Flywheel Effect] + [Backlash] + [Companion Effect] + [Survival in Despair] + 3 points of [Nap]
The Aviator's aircraft has a good ability to pull points, but the CD is long. Carrying [Flywheel Effect] can effectively transfer the aircraft CD and avoid being attacked during the skill cooldown. [Companion Effect] can create a larger secondary containment space after being rescued by teammates. 3 points of [Nap] can allow the Aviator to stay on the Carnival Chair for a longer time, gaining more decryption progress for teammates.
Talent recommendation 2:
Carrying [Survival] + [Return of Light] + [Symbiotic Effect] + [Companion Effect] + [Survival in Despair] + 1 point of [Unyielding]
The Aviator's aircraft has the ability to quickly get close to the Carnival Chair. Carrying [Survival] can make the Aviator play as a rescue position. Carrying [Symbiotic Effect] can make the Aviator get close to teammates faster and increase the success rate of rescue. [Unyielding] can make the Aviator complete self-healing faster in the case of double knockdown, improving the fault tolerance rate of the game.
—Advanced Techniques—
① When the supervisor is close but the aircraft is still on CD, you can use the suspension in the air to drag the aircraft out of CD. (You need to have a certain control over the CD end time)
② When carrying the knife, we can also get close to the supervisor and use suspension to interrupt the supervisor's skills, such as Madam Red's water mirror, the Joker's rocket sprint, etc.
③ The Aviator can cooperate with the cheerleaders to perform a "combo skill". The cheerleaders can use the "boost" on the Aviator when it is suspended, which can enable the Aviator to spray 6 times in a row in the air, thereby better distanced from the supervisor.
④ When facing terrain with high and low differences, the pilot can directly eject and slide down without the normal landing stiffness. This technique can be used to rescue teammates in the basement.
⑤ The pilot's hover can take advantage of terrain with height differences to fly farther, such as the second floor of Chinatown, the second floor of Leo's Memories, etc.
⑥ The pilot's aircraft has the ability to move quickly. When a teammate falls in the middle of the board, you can try to use the aircraft to quickly approach, and when the supervisor pulls the balloon, put down the template to hit the supervisor uplive recharge to help the teammate break free from the balloon.
—Role restraint relationship—
Characters that Aviator resists: Madam Red, Guard 26, Fisherwoman
Since Madam Red's water mirror has a long forward swing, the pilot can use three consecutive sprays to create a considerable distance to destroy Madam Red's mirror image, and neither Madam Red's main body nor her mirror image can hit the pilot in the air.
Guard 26's own displacement ability is relatively inferior, and the bomb has a low hit rate at long distances. The pilot can maintain his position with the supervisor by jetting and linking with the board and window at the interaction point. Even if the distance is close, he can use suspension and jetting to quickly increase the distance, and the bomb cannot hit the pilot in the suspended state.
The Fisherwoman relies on the speed bonus in the abyss and migratory states to quickly approach the survivors to take the knife. The pilot's aircraft can use suspension to directly pull out the Fisherwoman's water circle, or quickly distance itself when the Fisherwoman retracts her fork and moves closer.
Restrained Aviator Characters – Red Butterfly, Hermit, Opera Singer
Although the jet of the aircraft is instantaneous, the skill CD is as long as 15 seconds and does not enter CD before the end of the 3-stage jet, while the instantaneous CD of the Red Butterfly is only 8 seconds. Therefore, during the skill CD, the pilot will have a long vacuum period to contain the Red Butterfly. And when the pilot faces the Red Butterfly with strong displacement ability, its advantage in pulling the point to contain will no longer be obvious.
Countermeasures: When facing the Red Butterfly, if the supervisor is far away, the pilot can hand over the aircraft in advance to ensure that the Red Butterfly cannot fly directly to the side with one butterfly. Even if the Red Butterfly uses the instant birth and death at this time, the CD will be ready before the Red Butterfly because the pilot actively uses the skill in advance. When the distance is shortened, wait for the Red Butterfly to hand over the instant birth and death first, then use the suspension jet to increase the distance, and then find a cover or play the board and window game to try to drag out the CD of the next aircraft.
Each time the Aviator sprays, there is a certain amount of backswing, and the Aviator cannot spray again when in a dazed state. The Hermit can use Charge to stun the Aviator and interrupt his flight during the backswing phase of the Aviator's skills, and the Second Coming can instantly move a long distance, so even if the Aviator uses the aircraft in advance, it is difficult to distance himself from the Hermit.
Countermeasures: Before the Hermit comes back, use the jet from a long distance to avoid being caught by the supervisor. After the distance is shortened, use the levitation to increase the distance to prevent the Hermit from using skills. As long as you are not hit by the Hermit's return, you can ensure the lower limit of the pilot's containment.
The high speed of the Opera Singer and the CD-free advantage when there are no mistakes make it impossible to pin down the Opera Singer in a pull or close-range game. The only way is to prevent the Opera Singer from entering the shadow zone by walking on an open ground, or to directly levitate and spray in some terrain with high and low differences (such as the second floor of Leo's Memories) so that the supervisor cannot get close quickly. You can also float directly through shortcuts to enter a point that is more conducive to pinning down, such as the cemetery in Yongmian Town and the big house in Chinatown.
Map advantages and disadvantages
Advantage maps: Chinatown, Leo's Memories, Moon River Park
① Chinatown has many tall buildings, which are very suitable for pilots to use hover + jet to fly a long distance. For example, the second floor of a large house or the second floor of a double loft. And the relatively flat terrain of Chinatown is also very suitable for pilots to jet in a straight line to increase the distance.
② In Leo's memories, if you are outside, you can use hovering and jetting to slide directly up the stairs and enter the big room, or you can use hovering and jetting on the stairs and fly directly down the stairs to create a lot of distance.
③ On the Moon River Park platform, the Aviator has the ability to fly over the platform like the Acrobat and the Patient, and can be restrained on the platform multiple times by jetting and hovering. On the roller coaster platform, hovering plus jetting can create a lot of distance and cross the platform.
Disadvantage maps: Military Factory, Sacred Heart Hospital
① There are many high walls in the military factory that cannot be flown over, such as the gate ruins and other areas that cannot be jumped over, so please be aware. However, the intervals between the military factory points are short, and ordinary jets can be used in time to pull them into the next interaction point, and jets can be used to turn around and contain them.
② The Sacred Heart Hospital has a high density of board areas, which is not conducive to the use of jets by pilots. The pilot's jet works better in straight terrain. Compared with the hospital, the terrain is more winding, and it is not easy to use the jet in areas such as ruins. However, the pilot's ability to pull points is very strong, and it is easier for him to enter the hospital to contain the enemy than other characters.
— Lineup selection —
The positioning of the Aviator is similar to that of the Acrobat, and he is a "jack of all trades" in the team. His strong displacement ability allows him to perform well in both the containment and rescue positions, especially in some special locations (such as terrain with high and low differences), and he can instantly distance himself from the Supervisor by using the suspension. Although the 2% repair bonus is not as prominent as the traditional repair position, it may play an unexpected role in a tense game. The Aviator can be paired with the cheerleaders as a strong containment position to contain the Supervisor at the dangerous point, or he can be paired with the forward to fill a life-saving position for the team. When there is no candidate for the fourth person in the team, you might as well choose the Aviator who has the potential to "hold multiple positions".
— Role Summary —
The Aviator is a very strong rescuer and containment position. He is not as dependent on special terrain as the Patient, nor is he as difficult to make up for his life as the Acrobat. Compared with other containment positions, his role restraint relationship is relatively simple, and it is less likely to face certain supervisors who are completely unable to cope with it. However, the Aviator has a certain threshold to get started, and is a survivor who requires a lot of proficiency. To fully play the advantages of the Aviator, you need to further improve your proficiency in skills , top up diamond imo , reduce the error rate, and improve the stability of the game.
【About the Fifth Personality】
"Identity V" is NetEase's first asymmetric competitive mobile game. The absurd Gothic style, suspenseful and brain-burning plot, and exciting 1V4 confrontation gameplay will bring players a brand new gaming experience. Players will play the role of reporter Alice DeRose. After receiving a mysterious invitation letter, they will enter the Oritis Manor to investigate the secrets behind it. In the process of investigating evidence, Alice DeRose, played by the player, will use the deductive method to review and deduce the truth. When reviewing the case, players can choose to play the role of supervisor or survivor and engage in fierce confrontation. In the process of investigation, when getting close to the facts, they find more and more incredible truths.
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