In the middle of August, the regular season of the "Identity V" summer season has come to an end. After ten weeks of fierce competition, some people have written chapters of soaring to the sky, and some people have experienced ups and downs but have never failed to reach the top of the mountain. Let us congratulate the top six teams in the standings for entering the playoffs. They are: FPX.ZQ team, MRC team, Chengdu GG team, Gr team, WBG team and DOU5 team, chasing higher glory together in Suzhou, China!
【This week’s highlights】
Although it was the final battle of the summer season, everyone who had already stabilized in the winner's group did not relax and continued to study new routines and systems, letting the substitute players warm up and prepare for the playoffs in advance; before the hammer was struck to finalize the rankings, the last two places in the playoffs were unpredictable, and finally WBG team and DOU5 team stood out and entered the playoffs to compete with each other; with joy comes sorrow, it is a pity: TE Su team, Chengdu team, YS team, ACT team, the journey of this season can only go here, bid farewell to the court, hope that after the off-season adjustment, they can see them again in high spirits in the autumn game.
On the first day, ACT vs DOU5, in the first half of the third game, Bang Bang went to the big room at the beginning. While pressing and moving, he destroyed the dancer's two slowing music boxes. Without the blessing of the music box, he decisively pulled to the ruins of the gate, moved close, and the dancer's flywheel avoided a bomb. The gorgeous dance steps accurately entered the board. The forward pulled half a ball and knocked Bang Bang unconscious, assisted the dancer to pull the point, and used a 5-second bomb to seal the big room board. The body position pressed from right to left, and then placed a 2-second bomb to expand the damage range. The dancer could not clearly judge the countdown of the bomb and was blown down. The acrobat failed to stabilize his mentality and was discovered in advance. Fortunately, the players communicated and mobilized in time. The forward came to support from the midfield. After rescuing the dancer, facing Bang Bang, who did not benefit much from the ob insurance, chose to give up the dancer to grab the progress of the motor. After eliminating the dancer, he chose to chase the half-status acrobat in the sandbag. Because the acrobat did not have the talent for containment, it was a bit difficult to contain in the narrow terrain. When he knocked her down, the cipher machine in the cabin had just been lit up, and there was still a whole motor left to be deciphered. After hanging the person, he also went directly to the cabin to intercept the painter and deliberately prevented the painter from seeing his front, so that he could not paint. The pressure of saving people was even higher, and he failed to save the person in the end. The next shot was the striker, who could withstand Bang Bang's temptation, found the right time, was bold and careful, pulled the ball to knock Bang Bang unconscious, and successfully escaped from the cellar.
The picture shows that the player found the right time to pull the ball and knock Bang Bang unconscious and escape from the cellar.
MRC vs Chengdu, in the first half of the second game, the Yis people parasitized and interfered with the patients and mercenaries at the beginning. The details were facing the hole on the second floor of the midfield, causing the parasitic pottery fragments to fall on the first floor. Using the alien's true form to stack the erosion degree on the patient, he decisively pulled the hook to get away from the supervisor, but at this time the Yis people could parasitize the patient again. When the erosion degree was 72%, he decisively flashed to start the operation, and then used the rapid lower body to release the alien's true form to achieve a quick kill. Because the start interfered with everyone's motor, the progress of the cipher machine on the field was not much. The mercenary was experienced and avoided the alien's true form twice and saved people steadily. The second containment was very successful, dragging the progress of the cipher machine on the field to a normal rhythm. After eliminating the patients, the explorer continued the rhythm, and the second-level erosion teleportation landed to make up for the alien's true form, successfully got the first knife, and controlled 99% of the cipher machines in the single-family building. The survivors also responded quickly. The mercenary opened a new cipher machine in the cemetery. The bartender put tinnitus pressure near the single-family building, so that the supervisor did not dare to leave easily. At this time, the supervisor fell into a passive situation and could only watch the progress of the mercenary's cipher machine continue to grow. The Yis people have possessed the mercenaries. Although they found the explorers who can parasitize in the semi-state, they can only give up parasitism in order to prepare for the door opening battle. They were forced to chase the mercenaries. The bartender removed the pottery in time and successfully pressed the cipher machine. The three-person door opening battle, transferred the Yis people to the small door, and the main body chased the mercenary top up hok , but because the distance was too large, they could only turn back to defend the explorer from deciphering the door. The survivor actively pulled Ivy, preparing to drag and retain him, but Ivy, the supervisor, should take the initiative to attack to gain advantage when there is retention and flash: when it is determined that the survivor is forced to leave the gate, decisively enter the flat ground to pursue, because having flash in hand will put pressure on the survivor. The survivor does not know how long his teammates can hold on. In order to race against time with the supervisor and arrange the next decision, he has to come back to the gate, and then quickly cut the person who parasitized the gate by the Is people to ensure that the gate can be controlled later; and swaying left and right, resulting in a significant reduction in the effectiveness of his own retention, and the situation of "choosing to chase one of them in depth will free up the other two to decipher the gate" occurs. Choose to chase the bartender in depth. In the Double Eleven board area, understand the opponent's psychology, pretend to enter the board, and find that the supervisor's red light turns with the intention of flashing, turn around and walk directly, predict the supervisor's flash, and look at the wall to avoid superimposing the alien's true form in the last few seconds of retention, successfully drag out the supervisor to retain, and complete three people and three runs.
The picture shows the prediction flash in the last few seconds to secure the three-run victory
In the first half of the second game of YS vs FPX.ZQ, during the double-player battle to open the door, the door had not yet begun to be deciphered. The gardener opened the shield and FPX on the double boards of the Christmas tree. The opera singer tried his best to delay time. The opera singer kept drawing a knife in front of the board for fear of being hit on the head, so he let the gardener go to the cellar. He not only had top-notch operating skills, but also had flexible thinking. He played a counter-psychological game, which happened to coincide with the opportunity when FPX did not switch the perspective in time, and ordered the gardener to go to the cellar, completing an extreme draw.
The picture shows the commander giving up the game and going directly to the cellar to complete the extreme draw
On the second day, in the first half of the third game of Chengdu vs Gr, the Postman was hung in the basement at the beginning, and the mercenary came to rescue him. He first twisted his position on the second floor to avoid the clown's tug-of-war, and then kept on guard to move away and not cover the board to avoid being flashed and hit by the knife, and then he made a very perfect turn at the board and slid into the basement, completing a textbook rescue in the basement without any injury.
The picture shows the mercenary guarding against the falling knife while flicking his wrist guard to slip into the basement
TE vs FPX.ZQ In the first half of the first game, FPX.Opera chased the bartender at the beginning, used the backtracking skill to lock the view and passed the board sideways, leaving the bartender no time to react, quickly got the first knife, and successfully returned the wine in the cemetery and brought out the next bottle of Duofulin. The air force helped cover the board and fired, so that the bartender was back to full status again and pulled a certain distance. FPX. decisively changed the rhythm, first making the legacy machine in the air force cemetery abnormal, and after the abnormality, there were nearly two cipher machines on the field. The rhythm was slow for the supervisor, but it was still relatively easy for the opera singer to chase the blank board in the open field. FPX. quickly knocked down the air force, and while the opera singer went out to line up people, he saved people without injury but took an ineffective knife, laying the groundwork for the later. After hanging up the air force again, the opera singer let the gardener rescue the air force, and chose to go to the cemetery to chase the half-status first mate, continuing to slow down the rhythm of the survivor camp. After the elimination of the air force, the number of cipher machines on the field was not enough, and the situation gradually showed the trend of the supervisor's victory. FPX. successfully played the game between the boards again and drew the knife bartender to top up imo , retracing the cipher machine that was abnormal at 85% progress, and then pulled back and forth in the graveyard cipher machine and the small door cellar machine, and the advantage gradually grew like a snowball, leaving the survivors no room to breathe. With the first mate knocked down, the survivors were already in a state of being crushed. The bartender made a mistake in decision-making and failed to start the machine in the first time before the opera singer arrived, causing himself to be knocked down near the legacy machine, and the pressed cipher machine was abnormal again. The survivors were in a state of being completely disabled, the number of cipher machines was insufficient, and the props were exhausted. The survivors were in a state of being unable to recover. FPX. operated in place, had clear ideas, and won all the games. Although the rhythm was not good in the early stage, it was able to make the balance of victory lean towards itself in the later stage, and finally won four captures steadily!
The picture shows FPX. The board area game won the opening battle and quickly knocked down the gardener
On the third day, in the second half of the third game of MRC vs WBG, Crybaby charged a knife to cross the board at the beginning, observed the direction of the ghost, calculated the position of the survivors, and pulled the fire without vision to quickly knock down the blind girl. In the process of guarding the chair, he paved the road of rest to speed up the movement, and at the same time used the model to limit the position of the crying clown, so that the crying clown could not avoid the ghost in time, and fell to the ground with a fire and a knife. The forward tried to pull the ball to rescue, but because there were many models in front of the chair behind the cabin, he hit the model, but fortunately he saved the blind girl with a half-time limit. Pull the fire, charge the knife to speed up, and then flash, knock down the blind girl again. In order to avoid the forward's interference and hang people, turn around to deal with the forward first, flywheel into the board, and hit the head. At this time, the crybaby has forced the forward far enough away and cannot interfere with him for the time being. Turn around to hang the blind girl, but it is easy to avoid the open gun and difficult to defend the hidden arrow. He only cares about defending the forward and forgets that there is a crying clown waiting for an opportunity behind the board. He uses the rocket to stun and save the blind girl, and the blind girl climbs through the window to breathe a sigh of relief. Continue to ambush behind the board, smash the board to hit the supervisor, and block the way of chasing the blind girl. The blind girl also took advantage of this gap to escape, leaving a large distance. The MRC survivor details left the decayed area before the blind girl, attracting the purple vengeful spirit, providing a larger containment space for the blind girl.
Crybaby set up the blind girl in front of the double boards in the big house. Even though he was in a disadvantageous position with a narrow terrain, he was still able to move to avoid the ghosts. He stood in front of the big house board, watched the knife lift and the flywheel enter the board, and knocked the stick while the crybaby stepped on the board to slow down the interaction speed of the supervisor. Although he was able to dodge the high-speed purple fire again, he failed to successfully climb the window due to the weak characteristics of the character itself, and finally hung the blind girl again. The forward saw that the road of rest under the crybaby's feet accelerated the hanging of people and it was not easy to interfere with him, but it was easy to get hurt. In order to ensure his own state, he chose to let the crying clown come to rescue, rescued the blind girl, and then took the knife and launched a rocket to stun the supervisor. The forward hurriedly dismantled the rest pine on the side. The MRC survivors followed one after another, and the set of operations were smooth to protect the blind girl, and the composer was diligently repairing the machine. Predict the position, confidently flashed out of the big house and knocked down the blind girl. He tried to use the wall to stun the blind girl in the big room but to no avail. The forward used a spiral pull to put the blind girl down in time and knocked down the crying clown who came to take the knife. After eliminating the blind girl, he continued the second-hand rhythm of the crying clown directly, but because the MRC survivors had dragged enough time, after hanging up the crying clown, the cipher machine had been pressed. The forward only needed to rescue the crying clown normally to start the three-person door opening battle, but because the crying clown did not carry the last light, the door opening battle was powerless; the forward was intercepted because he could not get to the door in time. The composer tried to rescue the crying clown, but because the crybaby knocked down the forward quickly enough, he could pave the road to rest in time, use the ghost to speed up and rush back, and then superimpose the composer's deceleration when leaving the decaying field, knocking down the composer one second before touching the chair, harvesting four strong catches, winning the game, and also obtaining the precious right to choose the map in the playoffs.
The picture shows a blind girl being knocked down by a fireman without vision.
【Summary of the match】
As the competition is approaching, the survivors and supervisors of most teams complement each other and are in a vigorous and vigorous situation: the FPX.ZQ survivor camp is no longer as impetuous as before, and they seek victory in stability; the WBG supervisor can gradually break through the upper limit, and the survivors' cooperation and ability to deal with different situations are becoming more and more familiar, changing the previous disorganized state; they have also gradually grown into supervisors who can hold up the sky for the team, and responded to the confused self before the start of the game with hard work and strength; this version is too comfortable for the MRC team. I hope they can seize the opportunity to make the hardships and unwillingness along the way turn into better results in this playoffs; the Gr team has come step by step from the beginning of this season. They have turned dullness into sharpness and completed the transformation in such a short time, which is amazing. The efforts of both sides are obvious to all. However, Chengdu GG team's supervisor performance this week was not good, which really sounded the alarm for the playoffs. The "Shadow of Time and Space" was not trained well enough, and the thinking was confused in the middle and late stages of the game, which led to the deformation of the operation. But it is a good thing to be able to discover it in advance, and it is not too late. I hope to adjust the mentality in time and present a more exciting game. TE Su team and Chengdu team have recovered greatly. ACT team and YS team have performed well in the past two weeks, but due to the long running-in time in the early stage, they showed a points disadvantage and missed the playoffs. However, judging from their performance, they also have the ability to sprint forward. There is no weak team in IVL. The high or low points do not completely represent the strength. I hope to see their graceful demeanor after regrouping in the autumn season.
【Finals Preview】
The much-anticipated "Identity V" Summer Finals will officially begin on August 22 in Suzhou, China. The winners will meet their rivals. Who can remain calm and take every step carefully? The WBG team and the DOU5 team will meet on a narrow road. Although it is another life-and-death contest, they have overcome all difficulties, so why not fight again? The horn of the race has been blown, and the blood of the fierce battle has been filled. The throne of glory is waiting for the arrival of the brave. The young men are unstoppable for their only and determined goal! From August 22 to August 25, please stay tuned to the live broadcast rooms of the Identity V events on major platforms. Let us witness the birth of the champion together this summer and share the glorious moment!
Thanks to the official exclusive large-screen cooperation platform – BesTV, BesTV Cloud E-sports, big scene, free competition!
【About the Fifth Personality】
"Identity V" is NetEase's first asymmetric competitive mobile game. The absurd Gothic style, suspenseful and brain-burning plot, and exciting 1V4 confrontation gameplay will bring players a brand new gaming experience. Players will play the role of reporter Alice DeRose. After receiving a mysterious invitation letter, they will enter the Oritis Manor to investigate the secrets behind it. In the process of investigating evidence, Alice DeRose, played by the player, will use the deductive method to review and deduce the truth. When reviewing the case, players can choose to play the role of supervisor or survivor and engage in fierce confrontation. In the process of investigation, when getting close to the facts, they find more and more incredible truths.
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